Title

Media Literacy 2.0: Unique Characteristics of Video Games

Document Type

Contribution to Book

Publication Date

11-2009

Abstract

In a landmark document published in the early 1990s, the Aspen Institute Report of the National Leadership Conference on Media Literacy (NLCML) stressed that the “fundamental objective of media literacy is critical autonomy in relationship to all media” (Aufderheide, 1993, p. x; emphasis added). Since that time, the communication landscape has changed dramatically, but the media literacy curriculum has not kept up with the changing media habits of contemporary youth. This is particularly true when it comes to video games.

Document Object Identifier (DOI)

10.4324/9780203867273

Editor

Kathleen Tyner

Publisher

Routledge

City

New York

ISBN

9780415872201, 9780415872218

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