Date of Award
11-16-2004
Document Type
Thesis open access
Department
Computer Science
Abstract
Researchers have proposed several methods of representing three-dimensional objects in computer memory along with different methods of displaying these objects on two-dimensional computer displays. Using a polygon-based representation that linearly interpolates between a set of sample points is by far the most popular way of representing objects today, mostly because of its ability to display an object on a computer screen at a fast and consistent rate. However, as graphics hardware increases in speed, polygon-based models prove to be increasingly inefficient. Point-based representations have been proposed that consist of densely sampling some surface and using solely the samples to portray the object on a computer display. This research proposes a similar approach to point-based representation while making use of current graphics hardware to compare the benefits and drawbacks of using point-based representations over polygon-based representations in interactive environments. An experiment has been conducted with human subjects to gather perceptual data about each representation method. The results from this experiment are presented and analyzed.
Recommended Citation
Schwarz, Paul, "Perceptual evaluation of point-based object representation" (2004). Computer Science Honors Theses. 1.
https://digitalcommons.trinity.edu/compsci_honors/1