Date of Award

5-2018

Document Type

Thesis open access

Department

Philosophy

First Advisor

Rachel Johnson

Abstract

Many are interested in exploring whether playing certain videogames can be right or wrong, good or bad in a moral sense. Much of the present ethical literature on videogames focuses on the effects of videogame play on our moral character. I take another route, examining videogames as works of fiction, works of a kind intended to prompt imaginative activities: Playing videogames involves undergoing imaginings, typically for fun. I say that we are morally responsible for the imaginings that we choose to undergo and that we enjoy. It is my view that it is wrong to enjoy imaginings when such enjoyment expresses attitudes, beliefs or values that we ought not hold. So videogame play is immoral when it expresses immoral attitudes.

Creative Commons License

Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License
This work is licensed under a Creative Commons Attribution-NonCommercial-Share Alike 4.0 International License.

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